Hey all you grognards out there, sharpen your pencils 'cause we're starting part two of our map drawing tutorial. You can check out part 1 here if you missed it.
This
tutorial will help you Game Masters out there add some style and some
finishing touches to your campaign map that you may be handing to your
players. Everything at the gaming table could be a prop that helps
enhance gameplay and nothing sparks imagination more than an interesting
map.
I've seen a lot of campaign maps out there in the
interwebz, most of which are very inspiring in many ways. Also many
fantasy books come with maps so you can follow the progress of the
character's adventures throughout the stories and novels. These are all
great inspirations for map features and ideas. Use them!
In this part of the tutorial, we'll be going over 'inking' your penciled map.
For this I recommend that you pick up some nice pens to work with. I
suggest the Faber Castell pens. You can pick them up at your local art
supply store or online. The Faber Castell Black, Fineliner Set of 4
comes with four different widths and goes for about $6.99 per set
online. They use a nice black india ink. If you can't find the Faber
Castell pens you can go with the black Micron pens. These also come in different widths.
Now,
the reason for the different pen widths is that you will use them to
create a variety of 'line weights' on your map. It is a very minor
detail but adds quite a bit to your finished map. For example, I use a
thicker line weight for the coastlines and mountains while most other
detail in the map use a thinner pen point.
Let's start
with the coastline. I'll use the Faber Castell F (fine) pen and I'll
start redrawing over my penciled line. Remember to keep the coastline
irregular and jagged. I like to leave little inlets for rivers and bays
for coastal towns. Don't forget to outline any islands the same way.
Once
you are done with the coastline, I like to add some ripples along the
shoreline to give the impression of water. I do that by using the Faber
Castell S (super fine) pen. I start by adding a squiggly line along the
coast in what would be the ocean or sea. I break the squigglys up so it
is a broken line but still follows the contour of the coastline. When I
finish with that initial line (remember your islands too) I go back an
add a second squiggly line (ripple) following the contour of the first
shoreline ripple. I keep this line broken up even more than the first.
Again,
don't forget your Islands. Note that if islands or land masses are
close together, you don't have to squeeze a ripple between them. Just
make the ripple go around both pieces of land. The ripples are there
just to give the impression of land masses in water.
Now
take a look at your work. You should see your well defined coastlines
appear to be causing a ripple in water. Your islands should look really
nice too. If you have any trouble, just keep working at it. After a
few attempts you'll soon start to get the hang of it.
You'll also notice how the line-weights already start to bring some dynamics to your map.Now,
on to the mountains. Again, I will be using the Faber Castell F (fine)
pen to draw the mountains. The mountains are nothing more than
overlapping upside-down 'V's'. Remember to vary the shapes of these
upside-down V's a bit too. By the time that you're done inking these
you'll wish that you haven't made so many mountain ranges!Once
you are done with the mountains, there's one more thing to add to them
and for that I will be using the Faber Castell S (super fine) pen once
again. What I add now to the mountains is some shading and texture by
just adding short strokes, all in the same direction and all on the same
side of the mountains. Think of it as if the sun were rising on the
right side of the page, the left side of the mountains would be hidden
in shadows. I like to use these short strokes but you can add a heavier
shadow if you like. You can use the same technique with hills as well.To
draw the strokes, I find it easier if I turn the paper so that I 'pull'
the lines towards me. It is a bit easier to keep them parallel this
way. Vary the lengths of the lines too.Your
map should really start to be taking shape at this point. The last
thing to add are the rivers. For these I use the Castell S (super fine)
pen once again. Remember, there's not may bridges over these rivers
that are off the main road becoming an obstacle challenge for your PC's
to overcome.
At this scale, I like to add sea-trade
routes and major roads. For these I would suggest using The Faber
Castell XS (extra super fine) for these elements.
You should have a pretty good looking map at this point!You'll
notice that I didn't add any cities or forests yet or lables. I like
to add them a bit later and that will be covered in part 3.
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